File Formats
You can click on a format's description to learn more about the file format and its uses.
Huge shoutout to RatcheT2497 and NoahStolk on Github for their documentation!
| .adp |
audioIndividual tracks. Used for voicelines, cutscenes, and individual level music |
| .ai |
entity informationEntity name and coordinates for a given level |
| .ani |
Object animationsNo additional information available |
| .anm |
Particle systemUncertain |
| .ats |
animation texture scriptsHandles how textures are animated across game objects. See a full documentation of the scripting language used here. |
| .blk |
--Uncertain |
| .bmp |
bitmap imagesStandard bitmap image format used for textures or UI. |
| .bnr |
--Uncertain |
| .bsa |
Object animationsUncertain |
| .cpt |
Particle systemUncertain |
| .crt |
crate informationInformation for crates in a given lvevel. Includes coordinates, crate count, and crate type. More information can be found here (external site). |
| .dbg |
--Uncertain |
| .elf |
executable linkable formatUsed for compiled executables on various platforms. |
| .gra |
Particle systemGrass? |
| .hgo |
--Uncertain |
| .lgt |
LightsUncertain |
| .nus |
level informationLevel model, textures, splines, etc |
| .obj |
Particle systemUncertain |
| .pad |
NTSC Demo fileUncertain |
| .ppd |
PAL Demo FileUncertain |
| .ptl |
Particle systemParticles |
| .raw |
--Uncertain |
| .s3 |
--Uncertain |
| .shd |
Shadow or shader?Uncertain; only present in GCN |
| .spd |
audio playlistAudio playlists. Used for global sounds (crates breaking, collecting a crystal, Crash getting hurt, etc) and ambient sounds to play in a level. |
| .spt |
--Uncertain |
| .ter |
TerrainCollision mesh? |
| .tpl |
memory card imagesUsed for memory card icon display (banner, icon, etc) |
| .vis |
--Uncertain |
| .wmp |
wumpa fruit informationHolds coordinates of every developer-placed wumpa fruit in a given level. |